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You can now calibrate the ZED with a tracked object for mixed reality VR capture, all from within the Unity editor. Added Max Depth Range and Confidence Threshold options in ZEDManager's Advanced Settings.Added option to disable IMU prior setting in ZEDManager's Advanced Settings.Changed how meshes scanned with the Spatial Mapping feature were saved, to avoid them being flipped on the Z axis when re-imported.Added option to set which side of the ZED (left or right) that ZEDRenderingPlane retrieves.This also solved an issue where the right camera in the ZED_Rig_Stereo prefab would display the left feed when not in AR pass-through mode Fixed a crash that would happen if two ZEDManagers were set to use the same Camera ID.
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